Last updated: October 7, 2026
Classroom Games aims to make its educational tools useful to a wide range of teachers and learners. This statement describes our accessibility goals, the limits of our current testing, and how to report a barrier.
Our accessibility approach
We aim for readable layouts, clear labels, visible focus styles, manageable touch targets, and instructions that make sense without complex setup. Many current activities use buttons, text inputs, and standard browser controls that can support keyboard use.
We use the Web Content Accessibility Guidelines (WCAG), including WCAG 2.2, as a reference for improvements. We have not completed an independent, comprehensive WCAG audit of every page and cannot claim formal WCAG AA conformance at this time.
Accessibility features we aim to provide
- Buttons and other game controls with discernible text and accessible labels.
- Keyboard-operable menus, inputs, and game controls wherever practical.
- Responsive layouts that fit phones, tablets, laptops, and classroom displays.
- Readable instructions and clear result messages that do not depend only on color.
- Reduced or avoidable motion where possible, and non-moving alternatives for active classroom games.
- A contact channel for reporting a specific barrier or requesting another way to access information.
Known limitations and ongoing review
Some interactive features may not announce changing results consistently in every screen reader. Games that depend on matching cards, spinning displays, timers, or printed pages can require additional accommodations. Features may also behave differently with browser extensions, a school-managed device, or a heavily restricted network.
Movement-based games such as Four Corners should include an alternative way to participate, such as pointing to a number or showing a response card. Random selection should not replace accessible, equitable teaching practice.
Suggestions for different learner needs
For a projected activity, increase the browser zoom if the class needs larger text. For keyboard access, try Tab to move between controls and Enter or Space to activate a focused button. For tasks requiring typed text, allow a partner or teacher to enter responses when appropriate.
The Classroom Timer is visual rather than audible, so a teacher may need to provide a spoken cue. Printable resources such as Bingo can be adjusted or reproduced by the teacher in a more suitable format.
How to report an accessibility issue
Email contact@classroomgames.org and include the page URL, the task you attempted, what happened, and the browser or assistive technology involved if you are comfortable sharing it. For example, tell us that a particular game button cannot be reached with a keyboard or that the result is not announced by a screen reader.
Please avoid sending students’ medical information, disability records, full names, or confidential documents. We will review the report and look for an appropriate fix or alternative, although we cannot promise a specific completion date.
Feedback, standards and updates
We review accessibility concerns alongside technical bug reports and content corrections. When a barrier is confirmed, potential changes may include better labels, simpler instructions, improved color contrast, or an alternative activity flow.
For an overview of WCAG, see the W3C WCAG 2.2 recommendation. For our publication practices, see the Editorial Policy and Contact page.
Contact for alternative assistance
If you cannot access a specific explanation or need a game instruction in a simpler format, email contact@classroomgames.org and specify the content you need. We will consider a reasonable alternative within the resources available.
Our accessibility efforts are ongoing. We appreciate reports that identify concrete barriers, especially those affecting students who rely on assistive technology or nonstandard input methods.
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